Tuesday, December 18, 2012

Botanical Beach

"Botanical Beach"
 

The Juan de Fuca Provincial Park feels like the edge of the world. It's not all that isolated from civilization, and is definitely not the most remote place I've ever been. However, the way you get there, and where you come from, makes it feel like you are ceding control back to the powers of nature. As you drive up Vancouver Island from Victoria, British Columbia, the road quickly narrows, and becomes known simply as "West Coast Road". It seems as though its sole purpose for existence is for transporting timber back to humanity. And then, when you near Port Renfrew, it simply turns inland. If you want to go any further north along the coast, you need to find alternate means of transportation, such as boat or plane. It feels as if this is the point where the humanity decided "OK, this is enough, we don't need to go any further." This feeling only adds to the beauty of Botanical Beach (which is located near where the road turns inland). It is the reward at the end of the journey. The beach is replete with tide pools that house normally-hidden treasures of the ocean, as if in convenient display cases. The forest, not to be out-done, seems to have saved its most beautiful trees for the coastline. The result is one of the most stunning combinations of land and sea that I've ever visited.

This panorama required the merging of 6 photograph, and was quite a pain.  There were some spots in the corners I had to "paint" in, to prevent the sacrifice of certain other parts I felt were crucial (this tends to occur on panoramas done at wind angles, due to the differing perspective between images).  I've discovered that the best way to do this is probably similar to the best way to actually paint a scene: start by grabbing a base texture from somewhere else, and don't spend too much time worrying if the texture repeats itself.  Then, grab some large-scale details from somewhere else.  Next, work the edges of that new large-scale item, using edges of similar items - but in this step, be careful to sample enough different edges that your new item looks different.  Lastly, get in with a small radius clone or healing tool to smooth out the repetitive textures and fine details.  This is how I painted in some of the stones and algae along the bottom edge.

1 comment:

edward fielding said...

Beautiful work Matt!